tmn

Reconnect rules, win rate in lobby

7 posts in this topic

Reconnect rules should be more strict. The whole time the game is frozen should count towards the lagger's disconnect timer (including the countdown after reconnect). The timer should not reset for 30 minutes or so. Currently there is a bug or exploit, when the player constantly disconnects and reconnects and can't be kicked.

Disconnects should be counted as loses. Currently win_rate = [wins / (total_games - disconnects)]. It should be just [wins / total_games]. If someone won 1 game and left 9, they should have 10% win rate, not 100%. The problem is only with the info in the game lobby, ladder.rankedgaming.com is fine.

Add a command to show those stats on demand, similar to !points. "!stats" maybe.

Highlight game ruiners (say, those who have < 35% win rate or > 5% leaves) with color (orange, for example) when they join and in the !stats output.
 

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There is a Disconnection Ratio inside the lobby ,  but pub is a pub there will always be a player that will ruin the the whole game . Nothing expected on pub games .

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theres only few players. you cant match make

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Disconnect time in game is counting, so far every user has 2mins to reconnect, he can take once the full time or many times until 2 mins in general passed. This were happening in passed and still now.

The problem about players who cant be droped should be solved aswell now. Anything else you named is updated aswell, for example you see win/lose/dc ratio in game lobby when a player joins.

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On 27 июня 2017 г. at 7:56 PM, KoolSaVaS said:

Anything else you named is updated aswell, for example you see win/lose/dc ratio in game lobby when a player joins.

I know you can see them. But they show wrong numbers. For example, a player has 585 games: 107 draws, 196 wins, 122 loses, 160 leaves. On ladder.rankedgaming.com he correctly has [196 / (585 - 107)] = 41% winrate. But when he joins the game, it shows 454 games (should be [585 - 107] = 478), 50% winrate (should be 41%) and 35% d/c.

It becomes even more obvious when someone with 100% winrate and 400% d/c joins the game.

Is there now a command to check the leave rate of players who joined the game before you?

Also the points are incorrectly printed out as unsigned integer when the player joins the lobby (so those with negative points get a very high number).

Similar !votermk bug, when someone leaves after voting and the number of required votes becomes huge, isn't fixed either.

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